DMAGAZINE - The official newsletter of DMAG - 03/16/2009

The official monthly newsletter of DMAG

Volume 3-2009

In this issue:

  • Letter from the Group Manager
  • Next meeting highlights (Next meeting March 12 6:45PM)
  • Announcements
  • Meeting highlights
  • Book reviews
  • Software reviews
    • Flash CS4
    • Intego-Macintosh Security Suite

Letter from the Group Manager

Greetings all! Well things have been busy for DMAG and in this issue of DMAGAZINE I’ve got a lot to talk about. I would love to start having your input in this magazine too. Aren’t we a group? So from the end of this month I will begin sending out newsletter info requests. Let me give you some ideas of what I would like to see.

  • Tutorials: Have you learned something new or cool in any of the Adobe products? A button you never knew was there or something like that? Well let us know. How about something that helped you do your work a little faster? Anyhow we want to hear about it and catalog it here!
  • Great websites: What about good websites that you have found helpful. Websites for good free stock images like www.deviantart.com or something similar.
  • Great hardware and software: Did you recently get a new computer, camera, or some other peripheral that is currently making you hum? What about some new software that you got. I don’t care if it is Turbotax! Let us know your experience with it. Well let us know! We like humming too.
  • Anything you want to say: Well not anything. But good tips, funny jokes and all that. You know just some fluff.
  • Announcements: Is there a community event you want to shout out? Well now is your chance. Lastly I will be adding a members logos page. Anyone who has a freelance business they would like to add to the newsletter is welcome to submit their logo.

Now, about the meeting, at this last meeting we gave away another piece of software from Alien Skin. This time we gave away Bokeh. I think it is pronounced as Bouquet (like a bunch of flowers). Anyhow, our lucky winner was Rekkai Steed. I look forward to seeing what he will do with it for the next meeting. John Collins a new member kept up the tradition of a new member winning something on their first meeting. He won a plug-in from Flashloaded.  As a freelance web designer I think that will suit him well.

Next meeting

Next meeting we will be giving away:

Software

  • Alien Skin’s: Image Doctor
  • Flashloaded’s: (Winner’s Choice)
  • Scate Ignite 4: Home and Standard

Books

  • Creating Flash Widgets with Actionscript 3.0—John Arana
  • Etc. (Peachpit is sending me some books which I expect soon.)

We should have a lot of books for the next meeting, so don’t miss out.

If you are already a member, don’t forget to send your software and book requests. Use your memberships wisely.

Announcements

The Adobe suite raffle is coming soon! Each year we give away two suites. We will likely give one away this coming May just before we take our July break. JOIN NOW to get in the drawing. There will be a cutoff point for becoming a member and getting into this drawing.

Meeting Highlights

Old/New news was covered. We looked at our newest sponsor’s websites and products.
This time we had a double whammy of AfterEffects. I don’t think we have opened that software in the 15 total meetings that I have been to. At this last meeting we opened it twice. One of our long time members
What did we learn? Well Dominic, one of our long standing members, provided us with some great insight on how he completed a project that he recently did with UK. It was great peek into all of the ins and outs of what goes through the mind of a freelance project manager. His real goal was to provide us with an understanding of AfterEffects and how it can be used create high quality output with a lot of pizzazz. Dominic is owner and founder of www.walkingmanproductions.com
Lafe Taylor of www.lafetaylor.com then took the reins and showed us more of AfterEffects but in this case it was a step-by-step tutorial. AfterEffects is a very cool animation tool which some might say is the result of what might happen if Flash and Premiere bumped into each other going 80 mph. 

Book and Software Reviews

  • Title: How to Cheat in Photoshop
  • Author: Steve Caplin
  • Publisher: Focal Press
  • Publication date: 2009
  • ISBN: 978-0-240-521115-2
  • Rating: Five stars
  • Review by: Joe Chabot

    The “How to Cheat” series by Focal Press in my opinion is one of those must have on your shelf books. This is my second How to Cheat book. My first, How to Cheat in Flash CS3 is still one of my favorite quickie reference guides.  How to Cheat in Photoshop CS4 by Steve Caplin doesn’t disappoint either. In fact it ranks among one of the most fun training books I have ever read. The tutorials are fun, informative, and the lesson images are fantastic.
    One of the things that I really like about these guides is that they seldom go beyond a two-page spread. Yes, I did say that! They seldom go beyond a two-page spread! In most cases the steps that you follow are typically between 7 to 12 steps maximum. This is great, because this means you can usually memorize them and bring your learning with you immediately. Many other books typically describe every detail ad nausea to the point where you are reading both a reference manual and a How to… guide. “The How to Cheat” series never does that. The only drawback to this is that if you are a novice learner you will find this book a little frustrating because of the lack of direction. How to Cheat in Photoshop CS4 definitely targets towards the users who know their way around Photoshop.

  • So let’s have a look inside shall we?

  • Unit 1: Natural selection

This unit gives you good quick treatments of using the selection tools found in Photoshop. This book excels at getting you up to skill quickly and these exercises are no different. You will learn some great quick and easy ways to make excellent selections in your photographs.

  • Unit 2: Transformation and distortion

Image warp was a feature that was improved in Photoshop CS2 and keeps getting better. This unit spends a lot of fun time helping you to get better at creating better photomontages through the use of the transform tools. Photomontage is really the art of combining a bunch of images and making them look like they were taken together. Photoshop gurus have all tricked us in one way or another with their trade of photomontage. I think we may have all seen the Great White shark leaping out of the water to eat the diver climbing into the military helicopter. Guess what? That is a fake, and yes, a photomontage. This unit is a necessity in the art and even provides a lesson on CS4’s new Content Aware Scaling.

  • Unit 3: Hiding and showing

This is a great unit that helps you to get better at showing and hiding selections of your images with the use of layer masks. Photoshop’s real power is in these layer masks because the only other alternative is deletion. In photo editing, deletion is one of those no no words which tends to be a synonym for destructive editing. 

  • Unit 4: Image adjustment

This unit is another diamond in this diamond mine. As when you bring four or five separate images into a single work, you are bound to have different colors and often even shading. Here is where your help is to take control of your image again and make them all mesh.

  • Unit 5: Composing the scene

Have you ever taken a picture with a particular mood or composition in mind but once developed it just doesn’t have the same feel as you imagined? That’s composition and that is what Photoshop is for and this section helps you get your imagination back into your photos.

  • Unit 6: Getting into perspective

Perspective can often be one of the trickiest things to master in your efforts at getting a shot or image to look just right. In this unit you will learn about a special tool called the Vanishing point filter which will make all your perspective fears go away.

  • Unit 7: Light and shade

Shadows and light are two things that you need to be skilled at to make really good photomontages. Here you will do some really fun, and short exercises that help you get your light and shadows in the right places. You also get a chance to create a neon sign that looks like the real thing and simulate an image on a screen.

  • Unit 8: Heads and bodies

Turning heads, combining body parts, and making people lose their hair gets you into the more exciting things that you can do with Photoshop. This section is helpful in the respect that it teaches you how to easily turn people’s heads in a still image and make it look convincing.

  • Unit 9: Shiny surfaces

This is a really neat unit where you get to spill stuff, create water out of thin air and work with reflection. You even get to make a glass of water turn to a glass of ice water with bubbles and all. That was one of my most favorite exercises in this book. The plastic wrap tool is an amazing tool that helps you easily cheat into what you may have thought was impossible.

  • Unit 10: Metal, wood, and stone

In this unit you work with a variety of surface types and often change them to being completely different just with a few clicks. By now, you should be well familiar with how Photoshop is not really as difficult as you imaging, especially with the right training.

  • Unit 11: Judging a book by its cover

This is the “antithesis” of the previous unit because it deals with things that flap and are floppy. Some of the exercises covered teach you how to make a piece of digital paper look crumbled and how to make a flag flap in digital wind.

  • Unit 12: The third dimension

Photoshop has improved how easy it is to create the appearance of 3d. This section is vital to help get you up to speed.

  • Unit 13: Hyper realism

Adding a blur to an image can be one easy way to make it look like it is in motion. However this is a tricky effect to master. This unit will help get you on your way. There are also some Hollywoodesque effects that you apply to a business man’s face to turn him into a flesh eating zombie.

The final two units cover some advanced techniques and how to tips on how to create outstanding images for print and the web. All in all this was a fantastic book if you are looking for quick tutorials that you can easily apply to your own work.  

  •  Title: Adobe InDesign CS4 one-on-one
  • Author: Deke McClelland
  • Publisher: O’Reilly
  • Publication date: 2009
  • ISBN: 978-0596521912
  • Rating: Five stars
  • Review by: Joe Chabot

O’Reilly knows that it has a winner with anything from Deke McClelland. Adobe InDesign CS4 one-on-one  is no different. I like to use two different book series to learn my software: the Classroom in a Book series from rival publisher Peachpit, and these one-on-one guides from O’Reilly. However, if you put me on an island and I just had a computer, software, and some books. I would choose the one-on-ones to bring with me. Mainly, because they have always had a much better method of teaching practical application of the software’s functionality rather than just teaching the interface.  With books from Deke, you know you will leave with more than a handful of golden nuggets that will help you work with the software better, and faster.
This book has a wide audience target. Beginners will find it an invaluable text to help you get up and running to complete your first layouts. Intermediate and advanced users will also find it helpful because, as with any of Deke’s books, there are little tips in the book that teach things about the software that are just not that apparent. In other words, everyone can learn something.
In Deke's new book, you'll find:

  •  
    • 12 self-paced tutorials that let you learn at your own speed
    • Engaging practical projects that let you try out real techniques
    • More than four hours of all new video instruction that show you how to do the work in real-time
    • Over 850 full-color photos, diagrams, and screen shots that clearly illustrate every key step
    • Multiple-choice quizzes in each chapter that help you test your knowledge

One thing that I really like about this series of books is the high quality files that you get to work with. These make completing the lessons very fun; and at the end when you look at your work you feel like a professional. Another very useful thing is the videos. Each lesson comes with a Deke narrated video of how to complete certain steps in the tutorial. They are broken down into smaller chunks and can be helpful if you just get lost in the software.

With the videos, and step-by-step tutorials you get the closest thing to working with a private instructor. And when Deke is your instructor, you know the results will be good. The only thing that I don’t like about the step-by-step tutorials is that they are text dense and it is easy to get lost in them. However, the added description is often necessary so it is only a minor flaw.

Software Review

  • Title: Flash CS4
  • Publisher: ADOBE
  • Publication date: 2008
  • Rating: Five stars
  • Review by: Joe Chabot

This review focuses on some of the major new tools found in Flash CS4. Each new issue of Flash has seen improvements. This version of Flash is no different. With Flash CS4 Adobe has really looked into the future of internet animation potential to establish its continued dominance for tools of this nature. However, like other versions of Flash. This one comes with a learning curve that many newcomers may be turned-off by.

Briefly the pros and cons of this new version of Flash are:

Pros:

  • Major new tools for 3D and inverse kinematics
  • Motion Editor
  • XFL file format
  • Improved integration with other CS4 apps
  • Easy authoring of Adobe AIR.

Cons:

  • Object-based animation model can be tricky
  • Limited 3D and inverse kinematics toolsets
  • Deco tool could be better. .

A new way to animate objects

One difficult thing about Flash is its tricky timeline. Tweening objects through the timeline, at least for me was always a little less than intuitive. Re-editing or revising often was met with headaches. In many ways I wished that Flash would animate objects Like Director does. Well now it does. Now you apply a tween to an object and then move it around on the stage, making sure that you also have your timeline playhead where you want it to be. It seems that Adobe ported over some of Directors code for tweening because when you animate on the stage, a motion path appears. You can then adjust and move parts of that motion path very easily. This is much simpler than setting up various keyframe locations or numbering points to tell an animation  how to move across a screen. Fantastic upgrade here.
Tweens can now be saved in a Motion Preset panel. This is done with the help of AS3.0. Very cool because at the end of the day it creates a smaller file size because motion is handled by code instead of frame by frame interpolation. To help with animation there is also a Motion Editor panel which provides animation properties of motion, transformation, and effects during animation. It’s not the easiest interface but is really the best place to make changes to your tweens.
Now if you don’t like all this fancy shmancy coded tweening you can still animate in the classic way with “classic tweens” and or, just convert your coded tweens to frame by frame editing. However, it is likely that once you see the power and ease of using AS3.0 to render your animations you will be hooked. This really is a great step forward for Flash.

The Deco Tool

Like to see stuff growing all over the place. Then Vine fill is for you. Otherwise, you need to create your own symbols to use with this tool. This new tool then still has some growing pains to go through or at least a future update of the default symbols you have available to you.

3D Tools Are Great First Effort

3D Rotation and Translation are two new tools to Flash that once again put it on par with Director esque ability. I am probably being unfair to put Flash and Director in the same sentence and say that one is better than the other. Personally I like Flash and appreciate some of the things that it has incorporated that could only be done in Director before. The 3D tools are a great enhancement that reduce the need to edit things outside of Flash. While integration with the rest of the suite is VASTLY improved these tools reduce workflow which is always a welcome addition.

In addition to allowing you 3-dimensionalize your stage so that things actually scale along an x, y, z axis appropriately without much effort. This once again creates an easier environment than the simple scale tool provided. .
All in all though you ought to look at the 3D tools as the beginning of what is to come within Flash. I would say it is a good start nonetheless.

Long-Overdue Bones
Seen anything from JibJab? Those animations did a great job at animating puppet style caricatures. Now you can apply bone links to your animations to make things a bit easier and take the guess work out of how to animate almost any lifelike object you have in your animation. Very powerful when used in conjunction with the 3D tools. Once again though there is further investment of AS3.0. This is the new standard so get used to it.
Breathe easy with AIR development
Now anything that you do in Flash can be rendered as an AIR application with a simple save as. Easy peasy.
The CS4 interface and XFL
Here are some ways that the interface has changed.

  • The Timeline is now below the stage. After years of working withit above the stage I am finding this a weird adjustment. Once again, to wax repeatedly I get a feeling of Director in regards to the score. Of course the score floats together with the cast but the similarity is uncanny.
  • The Properties inspector now hangs out in a sidebar. I think there will need to be some more thought as to whether or not this is a good idea.
  • Flash joins the rest of its CS4 mates with its tiling panels and workspaces. I have fallen in love with the CS4 interface and almost hate to go back to the CS3 versions.

XFL file formats

  • XFL is part of the key to further integration with the rest of the suite. Imagine InDesign layouts being ported over flawlessly into Flash (insert ooos and ahhhs.)’
  • After Effects CS4 also supports XFL, this of course aids the collaborative possibilities between video animation and Flash multimedia.

The Bottom Line
If you are mired in frame based animation and constantly wish there were a “better” way to do things Flash CS4 may be for you. That is if you don’t mind the learning curve. Everything that Adobe has done with CS4 truly warrants an upgrade across the board. But Flash improvements are so vast that you will find yourself far behind the curve if you wait much longer. While some of the tools could be better you still find that they are in fact better than CS3.